Information

The tournament is a blind round tournament. That means that no scenarios will be provided beforehand. We are 5 RD’s that have selected 3 scenarios per round. The scenarios for each round are known only to the TD and specific RD that has choosen the scenarios for the specific round. 


Tournament Director [TD]

Andreas Carlsson


Round Directors [RD]

Round 1: Derek Ward 

Round 2: Melvin Falk

Round 3: Mattias Bergwall

Round 4: Tomas Davidsson

Round 5: Fredrik Scheuer


1. Schedule

Friday

1100 Tournament site opens

1200–1300 Player registration
1315 Opening Briefing

1330–1830 Round 1 (5 h)
1830 Dinner

1900–0000 Round 2 (5 h)


Saturday

0900–1600 Round 3 (7 h)

1200 Lunch 

1600–0000 Round 4 (8 h)

1800 Dinner


Sunday

0800–1400 Round 5 (6 h)

1200 Sandwiches

1400–1415 Result & Prizes

1415 Tournament ends



2. What to bring

TBA.


a. Boards


b. Overlays


c. Nationalities

Germans
Russians
British
US


d. Playing gear

ASL Utility counters, Approved Dice, something to roll the dice in (eg Cup, Tower, etc), Rules and charts if you need them.


e. Other

Sleeping gear and such if you intend to sleep at the gaming club.


3. Tournament rules

See below

 

4. ASL rules

Here are some ASL rules that may be good to know:

  • E9. 9. Paratroop Landings


5. Scenarios 

The tournament is a blind round tournament. That means that no scenarios will be provided beforehand. We are 5 RD’s that have selected 3 scenarios per round. The scenarios for each round are known only to the TD and the specific RD that has choosen the scenarios for the specific round. Below you will find the tournament rules applicable to scenario selection etc.


a. The timing for each round will be as follows:

1. TD’s will announce opponent

2. Find opponent

3. Announce TD responsible for the current round.

4. The 3 secret scenarios for the round will be announced. ABS and ROAR results will be available.

5. Players select scenario & side and start play


b. If playing the TD responsible for the specific round– the opponent will choose scenario and side. No bidding will take place.


c. Rules that may be good to practice

This section is intended to ease up the flow for specific rules that we know can be hard to handle, and may be involved in one ore more of the scenarios.

  • Paratrrop Landings (E9).


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